AI Insights · Timothy · October 2022
Top 5 Interactive Story Games on iOS in Central America Q3 2022
Explore the performance of the top 5 interactive story games on iOS in Central America during Q3 2022, with insights into their downloads, revenue, and active user trends.
In the third quarter of 2022, the top 5 interactive story games on iOS in Central America demonstrated varied performance across downloads, revenue, and active user metrics. Here's a closer look at how each app fared during this period, with data sourced from Sensor Tower.
Episode - Choose Your Story, published by Episode Interactive, showed a dynamic trend in weekly revenue. It peaked at approximately $2.5K in early August, before experiencing fluctuations, ending the quarter with around $904. Weekly downloads were robust, reaching a high of about 5.8K mid-August and settling around 3.6K by late September. Active users consistently hovered above 10K, peaking at 14.6K in mid-August.
Time Princess: Pearl Girl from IGG.COM displayed steady weekly revenue, with a noticeable increase to around $898 in late August. Downloads were relatively low, fluctuating between 16 and 119, while active users peaked at 7.5K in early August and saw a gradual decline towards the end of the quarter.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. experienced modest weekly revenue, reaching about $917 in early August and then declining to $464 by the end of September. Downloads saw a high of approximately 613 in early August but dropped significantly to 173 by the end of the quarter. Active users followed a similar trend, peaking at 2.2K in early August and decreasing to 1.2K by late September.
Choices: Stories You Play, published by Pixelberry Studios, had a relatively stable weekly revenue, peaking at around $563 in mid-September. Downloads were consistent, peaking at 364 in mid-September before ending the quarter at 265. Active users displayed an upward trend, reaching a quarter-high of 3.3K in late September.
MeChat - Interactive Stories by PlayMe Studio showed varied performance in weekly revenue, peaking at about $448 in mid-August and ending the quarter at $258. Downloads saw highs and lows, peaking at 2.3K in late June and dropping to 293 by the end of September. Active users peaked at 4.1K in early July and ended the quarter at 1.6K.
For more detailed insights and data on the performance of these interactive story games, visit Sensor Tower.